The number of systems implemented in a game jam was surprising. I loved the game!
I missed perhaps being able to send multiple expeditions at the same time; it would have been an opportunity to do a riskier run.
The sound choices were also great, and the art worked well with the game's style. It could have used a little more game feel here and there (animation, particles, etc.), but nothing that impacts the experience.
Thank you very much for the feedback CCadori! Really appreciated it.
I agree with your game feel point, and honestly, I didn't even know Godot had a built-in particle system, going to use that for my next game though!
The animations are one thing that I completely overlooked, but I was aiming for more functionality than visuals, I should try balancing that out a little.
Overall, thank you for the feedback, I will take it into account and I'm glad you enjoyed the game!
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The number of systems implemented in a game jam was surprising. I loved the game!
I missed perhaps being able to send multiple expeditions at the same time; it would have been an opportunity to do a riskier run.
The sound choices were also great, and the art worked well with the game's style. It could have used a little more game feel here and there (animation, particles, etc.), but nothing that impacts the experience.
Thank you very much for the feedback CCadori! Really appreciated it.
I agree with your game feel point, and honestly, I didn't even know Godot had a built-in particle system, going to use that for my next game though!
The animations are one thing that I completely overlooked, but I was aiming for more functionality than visuals, I should try balancing that out a little.
Overall, thank you for the feedback, I will take it into account and I'm glad you enjoyed the game!